Game Writing and Narrative Design
Whether you need top level story ideas, a narrative woven into your game mechanics, characters fleshed out or dialogue that brings your story to life, I can help.
01
Dustland Runner
As staff writer and narrative designer for the Dustland Runner episodic audio/mobile game; writing entire episodes, creating items, providing lore and dialogue as well as helping design the way players experience the world of the Dustlands, both on missions and through the item crafting system. Check it out here!
02
Styx
You were already lost, but now you're somewhere else, and you're not alone.
Styx is a massively branching horror fantasy visual novel with multiple endings and over 50,000 words. Styx was created as a limited release for the Genesis Project, but you can find out more about it here.
03
re_link
You stand in the office of the most powerful man in the Floating City...and he's dead.
Now, you have a gun in your hand and a mysterious voice in your head. So, who are you, and what have you done?
Re_link is a text based Cyberpunk thriller playable on itch.io now!
04
Radio Zenith
As part of the Dustland Universe I was brought in to help write and cast the voice actors for the in universe radio station. I wrote multiple apocalypse friendly ads to fit in with the station's own style and shifting storyline.
05
Stygian Shift
Currently in pre-production, Stygian Shift is a comedy ARPG with deep lore and branching storylines. I've created the lore, characters and dialogue from the ground up.